Friday, September 30, 2011

Balls

Well Negaunee power likes to pick some great times to cut out, so now we have a server error I need to fix sometime before the server can go live, I have no homework this weekend so I should have some time. Anyway no server for a bit.

Friday, September 16, 2011

Hello Everybody!

veiledAutonym here, to shit more words all over this blog.

I'm the one who's been updating the Tramway so far on the server. We've successfully gotten the tram to a complete circuit! I'm using a cropped down version of the overmap mike provided earlier as a tool to show what I'm planning for further development of the tram into more than just one big circle, but a full system of lines. Here we go:


In red are the current bits of tram that exist, though some portions off the main loop are missing or incomplete when it comes to rails. The diagonal portions are a bit of an experiment: we can't put boosters on them, but your minecarts actually travel faster diagonally than they do straight (8 m/s on straightaways, 11.313 m/s diagonally). However, many places already have straight rails, and when building new rails straight tracks are easier to plan and more efficient in terms of iron and cobble used for a given distance. I plan on going back through older portions of the track and "curving" the corners, cutting them with a short bit of 45 degree track. But that's for later. Right now there are three main tram projects I'd like to get done.

1. The Gopher Express
This will be a bidirectional line, going straight from the "Jason's lava world" stop, and heading out to gopher's Penis Compensator Castle. The planned route is the lime green bits in the bottom right, though the ending at the castle is not yet determined because Gopher is going to decide where the tram should go to get there.

2. Clay beach -to- Tyler's city thing -to- The unnamed random corner of the tram
This is the big loop on th eleft hand side of the map, again in lime green. I hope to see some more stuff out of this area, and a more direct access route might help with that.

3. "The Big Loop"
This is the line that goes up through castle sandrock, and is headign for EternalLostBoy's and ArmlessDan's Coopertive Hippie Commune homestead. I plan on it going very far, up and around The hills there and far north, swinging around a good portion of the map. Here's a Preview of what I'm thinking so far (This is far off in the future though, so this rough draft will certainly change)
above: Crappy attempt at planning the future. Pretty much useless.

Thursday, September 15, 2011

1.8 Official

I have updated the server to 1.8 official, if you are using the prerelease or not, minecraft will still autoupdate to the new version automatically.
Enjoy

Tuesday, September 13, 2011

Back to old version

Rolled back to the original map and official version. So theres that.

Monday, September 12, 2011

Minecrat 1.8 Prerelease bugs

The 1.8 prerelease is sure acting like a prerelease of a beta version would act. It likes to crash alot, especially when Travis plays, who knows maybe hes cursed. Anywho, the actual release (with rumored to be less bugs) is supposed to be on its way very soon. In fact it was supposed to be out today, the version we are currently playing (once again rumored) is supposed to be the version shown at PAX.
Tomorrow, regardless of official update or not, I am going to put up the old map, in the last official version of minecraft, which is 1.7 something or other. This is mostly due to stability and that when I put a copy of the old map on the prerelease it got really wiggy and buggy.
After that I will update the server as usual when new official versions are released.
This was a fun and interesting detour though, but I guess tomorrow its back to business.

Saturday, September 10, 2011

Minecraft 1.8 Pre-Release

Minecraft 1.8 has been semiofficially been pre-released.

You can download the .jar here
Put that .jar in the .Minecraft/bin folder
Probably would be a good idea to back up the original first.

I am going to attempt to update the server to the "pre-release" version. But to prevent errors that may occur in not using an "official" version I am saving the originals to a separate place as a back-up.

Just tried it, the old map was kind of buggy, and I figure since its a limited time thing and we are trying a "test" version, we will use a new World for a few days for fun. Just a quick vacation from our normal world guys. Don't stress. 

Thursday, September 8, 2011

New Village

So I realized we haven't had a group project in a while. So I am starting a new one today. A new village project. Portals to the Nether work very strange right now, but we can enter and exit regularly. I have built a bridge and pathway from Travis' well built entrance shack to a nice open and exposed location for building our next group village.
Beware this project is only for the manliest of men. Men who love to be furious as they build their houses, and do not mind 24/7 explosion dodging action.
Remember the following
Ghast's will not attack unless they have line of sight.
Ghast's sight is limited to any solid object including glass. 
The following blocks are resistant to blasts:
Brick
Cobble Stone
Stone
Diamond Blocks
Gold Blocks
Iron Blocks
Also variations of stone and cobble like stairs also share the same blast resistance.

Tuesday, September 6, 2011

Wizards Curse should be halted


There should be no more creeping cold. But areas that have been infected may continue to be a cold biome. Some areas will revert if you remove the snow.

What the crap